Essential terms every UX researcher and product designer should know
Card Sorting
A research technique to understand how users group information into logical categories.
Cognitive Walkthrough
A usability evaluation simulating a user's thought process step by step through a task.
Customer Segmentation
Dividing users into distinct groups based on shared characteristics, needs, or behaviors.
Heatmap
A color-coded visual showing areas of click, scroll, or attention density on a page.
Highlight Reel
A short video compilation of key research moments used to communicate insights to stakeholders.
HMW Statement (How Might We)
An ideation prompt that reframes problems as open-ended opportunities for design innovation.
Moderated Testing
A testing session with a facilitator who guides participants and asks questions in real time.
MVP Testing
Validating assumptions as early as possible using the simplest testable version of a product.
Monadic Testing
Testing one concept at a time per participant to get unbiased, absolute reactions.
Mixed-Methods Research
Combining qualitative and quantitative research methods to get a complete view of user behavior.
Prototype Testing
Evaluating an interactive product model before launch to uncover issues early.
Preference Test
Comparing two or more designs to learn which option users prefer.
Participant Panel
A pool of pre-registered users ready to participate in research studies.
Product Validation Testing
Research confirming a product concept or feature meets real user needs before full development.
P-Value
A statistical measure indicating the probability that observed results occurred by chance.
Research Interview
A structured or semi-structured conversation to gain deep understanding of user experiences.
Research Operations (ResearchOps)
The processes, tools, and infrastructure that support and scale UX research.
Research Center of Excellence (CoE)
A centralized team that sets standards and enables organization-wide research practice.
Remote User Testing
Usability research conducted online with participants anywhere in the world.
Survey
A quantitative research tool for gathering data from a large number of participants.
System Usability Scale (SUS)
A standardized 10-question questionnaire for measuring overall usability.
SUPR-Q
An 8-item standardized questionnaire for measuring website user experience quality.
Screener Questions
Qualifying questions that filter participants to match a study's target profile.
Tree Testing
Evaluating findability in a navigation structure without visual design distractions.
Think-Aloud Protocol
Asking participants to verbalize their thoughts while performing tasks.
Task Success Rate
The percentage of users who successfully completed a specific task.
Top Task Analysis
Identifying the most important tasks users want to accomplish on a site or app.
Usability Testing
Evaluating a product by watching real users perform specific tasks.
User Research
The systematic process of studying target users to inform design decisions.
UX Research
In-depth study of user experiences with products to improve design and interaction.
Unmoderated Testing
Testing where participants complete tasks independently without a facilitator present.
User-Centered Design (UCD)
An iterative design process placing user needs and feedback at the center of every decision.
UX Hypothesis
A testable assumption about how a design change will impact user behavior or satisfaction.